Hello! So i am making a popular board game called hues and cues (You can search it up if you want to) but basically, theres a pointer (white box) that is used to mark a color from the board
My problem is that the pointer is in a completely different place on every device, ive tried searching up everything. I did make the UIDragDetector update everytime its dragged using remote events, but I dont think the problem is in that part, i tried messing around with the board frame but couldnt get it right.
Try using anchor points, UIAspectRatios, and sizing to make your GUI fit and scale on all screens. You can use the emulator to see what it looks like on certain screens.
make sure that transparent frame matches up perfectly with the grid. i’m going to assume that grid is an ImageLabel. the transparent frame should have the exact same properties (pos, size, anchor point) as that ImageLabel. the grid already has a UIAspectRatioConstraint I assume
make sure to add the ratio constraints using plugins or math (abs. size x / abs. size y)