Hi DevForum, I was testing some particle scripts, and I was wondering, because when you preview a particleemitter in studio, it shows the ParticleEmitter at the rate it should be emitting, whereas when you test in studio, the rate is the same, but does not emit as many particles. How can I script the particles to constantly emit the same number of particles no matter the circumstances?
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the particles are probably emmitting differently because of the ingame graphics quality compared to the studio graphics quality settings. I would recommend keeping it this way for less performant computers, but if you need it like this you can use the :Emit(NUMBER) function.
https://developer.roblox.com/en-us/api-reference/function/ParticleEmitter/Emit
I always just double the rate of the particle because I’ve had the same issue but uhhh yeah I don’t know as well.
Thanks for both of the replies, will look into the :Emit() function for constant rates!