How can I make animateable and strechable rigs/models?

Hello, id like to know how to make something like this:

Not making a brainrot game, but I was wondering what technique was used to achieve such control over a rig. Its animatable and able to strech without breaking the rig, Im also interested on how do you guys think they did the bounce like that? Was it via script or is it animated somehow?

Thanks

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thats animation, not scripting, basically, what they do, is they make it a mesh, and squish it in, and bounce out

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They might of rigged it with bones in something like blender and animated that

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thats called mesh deformation I believe

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Yeah, specifically using Skinned Meshes with bones. If you want that stretching effect without the mesh tearing, you have to weight the vertices properly in Blender.

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