Hello, id like to know how to make something like this:
Not making a brainrot game, but I was wondering what technique was used to achieve such control over a rig. Its animatable and able to strech without breaking the rig, Im also interested on how do you guys think they did the bounce like that? Was it via script or is it animated somehow?
Yeah, specifically using Skinned Meshes with bones. If you want that stretching effect without the mesh tearing, you have to weight the vertices properly in Blender.