How can I make bevels?

This issue has been bugging me for a while, but how or where can I get a bevel mesh? I’ve been looking for meshes that look at least similar to the ones you get when you group stuff with a humanoid.
The ones I’ve found look weird when enlarged and others just look odd.
I already knew there was an old Instance called BevelMesh which does exactly what I’ve been searching for in this post, but it’s sadly deprecated and has been removed.
I am currently searching for this to add it to a 2008 simulator I am currently working on…
Any help will be appreciated, Thanks!

What if you used RigidConstraints, having two resizable bezels RigidWelded to the sides of a square part, the bezels could resize as the part does since the attachments would be at the edges!

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I exactly need it for a script that just applies the bevel mesh to every single part in the world except for balls, cylinders, or any part that has a mesh… I don’t really know how to use RigidConstraints…