How can I make constraints move multiple objetcs more efficient

So I’ve made many doors by now which use all sorts of constraints and using NoCollision parts as well but for example if I have a door which I wanna turn around and also a separate frame, one of those parts will be behind the other one which then causes issues where people can make the door close but not the frame.

weld all parts in the door to 1 part and then move that 1 part, the rest of the parts which is welded to it should move with it

Can I still use constraints on objects which are welded or not?

i think you should only use constraints on the main part that you weld all the other parts to