How can I make MASSIVE terrain maps

Hi there, Qbizh here with another question. I am trying to make an Oregon Trail game where you travel the trail as a pioneer. I want to make it kinda of historicity accurate but the main problem I am having is how am I going to make the map. The Oregon Trail is about 2170 miles long, and making a smooth terrain map this size in studs would be too BIG.What I am looking for are strategies for how to make the map smaller but still pretty long(like it would take around an hour to get to the end) and still have it be detailed for the most part. Can anyone help me with this?

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I can’t generate terrain so i would probably just make it all by hand lol

Well you can use teleporters that just teleport you back until a certain point when you keep going and you reach Oregon.

Hey @Qbizh!

Solutions

1: Enable StreamingEnabled

  • Faster Load Times — Players can start playing as soon as part of the world is loaded while more of the world loads in the background.
  • Wider Device Support — Games can be played on devices with less memory since content is dynamically streamed in and out.
  • Terrain Level-of-Detail — Distant terrain landmarks will be visible through lower-detail meshes even before they are fully streamed in.

2: Universe Worlds

Break sections of your world into areas that utilize ROBLOX’s universe system to connect them all. You’ll need to introduce a smooth transition to make this convincing though.

You can learn more here:

  1. Consider making the player character significantly smaller so the world around them feels bigger. Resizing and rescaling will be difficult though, it’s worth experimenting though!

Conclusion

Lots of ways to approach this, goodluck! Hope I helped!

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I recommend not making the game the whole size (or possibly even half) of the Oregon trail due to lag issues and all that, but if you still want to do that, then I just recommend setting the terrain generation to max

Instead of realistic you could do a sort of board game style where the players control a mini caravan of things along a map, that or shrink down the character

These are all great solutions and I will be experimenting with them soon. Thank you all for helping me out! I will keep this post open for now to see if anyone else has anymore strategies.

you dont wanna do this too much though. If you’re using voxel terrain, shrinking the player too much would result in large voxels in comparison, and thus a much less detailed/chunky terrain

Meshes for distant terrain and parts for close up terrain, assuming its a linear map with a set path you can make it look way bigger then it is