Basically straight-forward, i wanna make my game more serious and force players to combat to win instead of players randomly sitting chatting. How can i prevent this and make the players combat and take the game more serious?
I’ve tried disabling chat history but that didn’t work.
Any ideas you can share? Thanks in advance!
I guess you could make your game more competitive like if you win you are rewarded greatly
The map gets smaller over time or enclosing kill parts. Skit is right, you should make them greatly rewarded when winning or killing someone.
Everytime they are not movnig for a certain period of time and they chat, penalize them.
It’s like for an AI that uses reinforcment learning, humans are the same way
If they do something you dont want them to do, penalize them and if they are doing something you want them to do or they attempt it reward them, it’s pretty basic straightforward thinking but it actually works
you could make the kills rewarding with something ingame or something
You can just turn off the chat if that’s what you want…
Adding to this
I don’t know if this is related to the game being serious but I think enabling chat is a crucial step to create fights/drama/conflict between players, making them hate and fight each other more
seeing popular fighting games there is always at least one argument going on in the chat
I’ve been trying this out lately
Detecting player death count (>20) then comparing it to their killstreak (just >2) and if they have more deaths than kills in one session they get kicked.