Hey all, I’ve been working on my solo passion project payload , an open-world action/racing game focused on car driving, co-op missions, and vehicle customization. It’s been public for a couple months now, but has failed to gain any traction and I’m struggling to get feedback on why.
Here’s a brief gameplay overview:
Missions
Missions are semi-randomized levels which can be played co-op with up to 4 people. Missions can either be completed in “Stealth” or “Loud” mode, with each pathway having unique sets of objectives. Objectives can involve puzzles, parkour, combat, etc.
There are currently 5 missions which are unlocked as you level up:
- Common Trust Bank
- Museum of Marino Vera
- VMA Corporate
- Vantage Building, Penthouse 1A
- Armed Forces Distribution Center
Vehicles
Vehicles are the main currency sink in the game. All vehicles use a custom arcade driving chassis meant to give each vehicle unique driving characteristics and skill curves. Vehicle customization is a major gameplay element, as car customization in payload plays a MUCH larger role in determining vehicle performance and appearance than in most other games. The goal for this emphasis on customization was to try and make vehicles more interesting than a one-time purchase.
There are currently 11 vehicles in the game with a total of 722 configuration options. Cars can be used to compete in races against other players and against time benchmarks, although honestly I’ve spent a lot of time just drifting in freeroam.
Weapons
New guns, just like missions, are unlocked as you level up. There are currently 11 unique weapons. The weapons use a third-person camera by default, but can be switched to a first-person camera in the settings or by pressing V.
I ran a brief ad campaign when the game first went public, and ended up with an average playtime of 7 minutes, D1 retention of 16%, and D7 retention of 0%. Originally, I was hoping that having quests and a progression system would be enough to drive gameplay, but it seems like this isn’t the case. So, what part of the game do you think could be improved? Are there issues with the core concept, gameplay, visuals, or something else entirely?
All feedback is deeply appreciated! If you want to check out the game yourself, you can play it here: