Hello everyone.
I have been studyng Inverse Kinematics for a while now, and spoiler: I didn’ t understand a lot.
I have looked at many many modules but one of the two things happened:
- They were old and outdated.
- It didn’ t work as expected.
So now what I’ m tryng to do is learn Inverse Kinematics and make my own module which I can use for things like:
- Leg Footplanting
- Procedurally Animated rigs like spiders and robots
I would also like if there was a way to make it very similiar to the IKControl instance roblox added so it has a ChainRoot and EndEffector and Target.
But now you’ re asking why I’ m not using the IKControl, the answer is because the rotations are very buggy and unrealistic.