How can I make my pants MODEL visible in first person?

I have some clothing models, yay!
they work really well, except for one thing (That i wasn’t expecting at all)

the pants model is invisible when the player is in first person, i thought this only counts limbs?

very strange,

image
clothing models get stored into that clothes folder

and this is how the pants model looks like:
image

how can i make them visible???
idk :broken_heart:

If this is R6 you can simply just do this (in a local script under the character)

script.Parent["Left Leg"].LocalTransparencyModifier = 0
script.Parent["Right Leg"].LocalTransparencyModifier = 0

R15:

script.Parent["LeftLowerLeg"].LocalTransparencyModifier = 0
script.Parent["LeftUpperLeg"].LocalTransparencyModifier = 0
script.Parent["LeftFoot"].LocalTransparencyModifier = 0
script.Parent["RightLowerLeg"].LocalTransparencyModifier = 0
script.Parent["RightUpperLeg"].LocalTransparencyModifier = 0
script.Parent["RightFoot"].LocalTransparencyModifier = 0

i know this one

i had this script enabled, the legs were visible but the layered pants weren’t, soo, being the intelligent specimen i am, i deleted the visible legs script

wait a second i can just do this for the pants :sob:

1 Like

okay @50nde

am i stupid??

local char = script.Parent.Parent

local clothesFolder: Folder = char:WaitForChild("Clothes")

local function MakePantsVisible()
	for _,clothing in clothesFolder:GetChildren() do
		local clothingType: string = clothing:GetAttribute("ClothingType")
		
		if clothingType ~= "bottoms" then continue end
		
		for _,part in clothing:GetChildren() do
			if not part:IsA("BasePart") then continue end
			
			part.LocalTransparencyModifier = 0 -- still invisible in first person
			print(part.Parent) -- runs
		end
	end
end

task.wait(3)
MakePantsVisible()

i’m heading to bed, goodnight

i just had to add this;

image

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