How can I improve the UI and make it more consistent? I’m not exactly a UI designer, and right now a lot of the UI is inspired from older games, such as Azure Mines (which I’ll admit has terrible UI and not the best UX)
To put it simply, I cannot decide on a single good “vibe” for the UI that’d fit my games visuals, with the visuals being what I’d describe as “cozy” and somewhat similar to Fisch in places.
One thing I would recommend to change is using pixely text. I’m not sure if there are any good fonts in the creator store but you can always make your own! Overall though it seems to be organized and well made. The only other thing I would recommend is making pixel art for the ores, a down arrow for dropping, and other small things like that that can really give a small pop. but I’m sure you were planning on doing that anyways.
As for my thoughts, take the UI you like the most, of fits the game the most, and build the other ui around it. If you go into pixel art, you’ll probably have to go all in.
My favourite might be the crafting UI, because of the way it is coloured, it’s elegant. Howeved, it doesn’t fit the pixel art style, and the Equpped and Close buttons are more horror game like…
You could also try playing with UI Gradients, with subtle gradients, it kind of gives a sense of depth in an unconscious way
Of course all of these suggestions are highly subjective, and you are the one to chose where you want to take the ui