How can i make perfect collision system like real life?

I have been discussing this topic for like every day but i never found a way to do this, i mean a collision system which is so realistic like real life.
I know roblox studio have collision system already but i am wondering about much better one with real life physic rules.
Just think it “a game that have a collision system which is same as the real lifes collision system”
First question: Is it possible and why?
Second question: What is the most sensible way to do this?
Third question:How can i do this?

1 Like

It’s possible to do yes, but it will LAG A LOT, since it has to calculate down to the small littlest of things in the world, in roblox you can use preciseconvex collsions, that’s the best you can get right now.

4 Likes

There have been various attempt to make something like this by people on Twitter and other platforms. Just like @vrs2210 said, it will lag a lot since the program is making thousands of calculations per millisecond. So the answer to your first question is no.

If you would still want to try this, you might wanna start looking into physics stuff. There are almost no Roblox tutorials on this. Most of them are written in C# or C++, so you’d have to study those code languages first.

Do not forget: everything is possible, but in this case, if you would achieve it, it would still lag on a good PC.

1 Like

Is there any way to reduce the lag

1 Like

As i already said, no. The program has to run too many calculations.