I want to increase size of a players character via script. Any idea how to do that?
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Well, what I would do is something like:
local function onPlayerAdded(player)
local player = player
local characterDescendants = player.Character or player.CharacterAdded:Wait()
for _, characterDescendants in pairs(characterDescendants) do
if characterDescendants:IsA(“BasePart”) then
characterDescendants.Size = characterDescendants.Size * 10 --(IDK(?))
end
end
end
game:GetService(“Players”).PlayerAdded:Connect(onPlayerAdded)
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local Humanoid = script.Parent:WaitForChild(“Humanoid”)
local HS = Humanoid.HeadScale
local BDS = Humanoid.BodyDepthScale
local BWS = Humanoid.BodyWidthScale
local BHS = Humanoid.BodyHeightScale
HS.Value = HS.Value * 2
BDS.Value = BDS.Value * 2
BWS.Value = BWS.Value * 2
BHS.Value = BHS.Value * 2
Figured it out
2 Likes
I didn’t know about those scales, interesting…
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