I’m trying to do a game where you start with a car and you can’t exit (like the old car games, like Test Drive Unlimited for example)
I want the car to be a simple car with a Vehicle Seat instead of a scripting a custom car.
The problem is that I can’t make the player sits on the car when the player spawns.
I tried to make the player when spawns, the car spawns and he teleports to it, but I can’t make it to sit when is teleported, there’s a way to force sitting?
Script that I made:
game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) task.wait(2) local car = game.ReplicatedStorage.Car:Clone() car.Parent = workspace car.VehicleSeat.Anchored = true task.wait(1) char.Humanoid.JumpHeight = 0 char.HumanoidRootPart.CFrame = car.VehicleSeat.CFrame + Vector3.new(0,4,0) char.Humanoid.Sit = true task.wait(2) car.VehicleSeat.Anchored = false end) end)