How can I make something rotate depending on my vehicle's Steer

I am trying to make a steering wheel for my ship that rotates left/right depending on if the Steer of the ship itself is 1 or -1 and stops when the ship isn’t rotating. For some reason, it doesn’t rotate at all.

local Wheel = script.Parent
local Steer = script.Parent.Parent.VehicleSeat.Steer


while true do
	wait()



	if Steer == 1 then 
		for i = 1, 20 do repeat
			wait(0.001)
			Wheel.Orientation = Vector3.new(Wheel.Orientation.X+1, Wheel.Orientation.Y, Wheel.Orientation.Z)
			
			until Steer == 0 
				
			end
		
			end
		end

while true do
	wait()



	if Steer == -1 then 
		for i = 1, 20 do repeat
			wait(0.001)
			Wheel.Orientation = Vector3.new(Wheel.Orientation.X-1, Wheel.Orientation.Y, Wheel.Orientation.Z)
			
			until Steer == 0 
				
			end
		
			end
		end