Hi, I need help with this. I have an idea, and the idea is that a part when playing another part, makes a function as if the character was playing it, but whoever played it was the part, how can I do that?
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A bit confused on how you worded this
Are you wanting to control a part depending on whoever first touched it?
Well. I will explain better, I want to do something similar to when the character touches an object being able to use Humanoid.Touched. but instead of the character touched, be a part.
Isn’t this just BasePart | Roblox Creator Documentation ? The only special thing about Humanoid | Roblox Creator Documentation is that it returns
### touchingPart | Instance | The BasePart the Humanoid has come in contact with |
|
---|---|---|---|
### humanoidPart | Instance | The limb of the Humanoid that has been touched |
You can basically do the same with .Touched if you include the part the event is connected with
local function onTouch(hitPart,partWithTouchedEvent)
print(partWithTouchedEvent," has hit: ",hitPart)
end
part.Touched:Connect(function(hitPart)
onTouch(hitPart,part)
end)
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