im just wondering how i can make the player not able to jump while also not activating the jump boolean in the humanoid
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Take a look at hum:SetStateEnabled
humanoid:GetPropertyChangedSignal("Jump"):Connect(function()
if humanoid.Jump then
humanoid.Jump = false
end
end)
hum:SetStateEnabled still triggers Humanoid.Jump boolean
It looks fine in the output* but is triggering Humanoid:GetPropertyChangedSignal(“Jump”):Connect(function()
Is there any work arounds to this i could probably do?
local function dj(actionName, inputState, inputObject)
return Enum.ContextActionResult.Sink
end
game:GetService("ContextActionService"):BindAction("DisableJump", dj, false, Enum.KeyCode.Space)
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Looks like that worked pretty good , thanks for the help
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