local mouse = plr:GetMouse()
local hitTargetPos = mouse.Hit -- get mouse position
---
m1Hitbox.CFrame = humRP.CFrame * CFrame.new(0, 0.5, -1)
m1Hitbox.Parent = char
game.Debris:AddItem(m1Hitbox,1)
local bodyVel = Instance.new("BodyVelocity")
bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
bodyVel.Velocity = hitTargetPos.LookVector * 100 -- speed
the circle red part is the hitbox, I want it to go directly where the mouse cursor is at.