I made an armor script which will locally give your armor just for show but the problem is that I have 3 divisions; NTF, Alpha-1 and Sigma-9 with their respective ranks about 5 for each division.
I don’t want to create like 20 scripts for each one of the armor but the best try to limit 1 script per division
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Accessory") then
v:Destroy()
end
end
wait(1)
local Shirt = Instance.new("Shirt")
Shirt.Name = "Shirt"
Shirt.Parent = game.Players.LocalPlayer.Character
local Pants = Instance.new("Pants")
Pants.Name = "Pants"
Pants.Parent = game.Players.LocalPlayer.Character
Shirt.ShirtTemplate = "rbxassetid://1276417973"
Pants.PantsTemplate = "rbxassetid://1276419277"
local Helmet = game.Lighting.MTF["NTF Sergeant"].Helmet:Clone()
Helmet.Parent = game.Players.LocalPlayer.Character
game.Lighting.MTF["NTF Sergeant"].Helmet.Handle.Position = game.Players.LocalPlayer.Character.Head.Position
local Weld = Instance.new("Weld")
Weld.Parent = Helmet
Weld.Part0,Weld.Part1 = game.Players.LocalPlayer.Character.Head, Helmet.Handle
Weld.C0 = CFrame.new(0,0,-0.6)
Weld.C1 = game.Players.LocalPlayer.Character.Head.FaceFrontAttachment.CFrame
local Torso = game.Lighting.MTF["NTF Sergeant"].Torso:Clone()
Torso.Parent = game.Players.LocalPlayer.Character
game.Lighting.MTF["NTF Sergeant"].Torso.Handle.Position = game.Players.LocalPlayer.Character.Head.Position
local Weld = Instance.new("Weld")
Weld.Parent = Torso
Weld.Part0,Weld.Part1 = game.Players.LocalPlayer.Character.UpperTorso, Torso.Handle
Weld.C0 = CFrame.new(0,-0.18,-0.45)
Weld.C1 = game.Players.LocalPlayer.Character.UpperTorso.BodyFrontAttachment.CFrame
local LowerTorso = game.Lighting.MTF["NTF Sergeant"].LowerTorso:Clone()
LowerTorso.Parent = game.Players.LocalPlayer.Character
game.Lighting.MTF["NTF Sergeant"].LowerTorso.Handle.Position = game.Players.LocalPlayer.Character.Head.Position
local Weld = Instance.new("Weld")
Weld.Parent = LowerTorso
Weld.Part0,Weld.Part1 = game.Players.LocalPlayer.Character.LowerTorso, LowerTorso.Handle
Weld.C0 = CFrame.new(0,0.15,0)
Weld.C1 = game.Players.LocalPlayer.Character.LowerTorso.WaistRigAttachment.CFrame
local RightLeg = game.Lighting.MTF["NTF Sergeant"].RightLeg:Clone()
RightLeg.Parent = game.Players.LocalPlayer.Character
game.Lighting.MTF["NTF Sergeant"].RightLeg.Handle.Position = game.Players.LocalPlayer.Character.Head.Position
local Weld = Instance.new("Weld")
Weld.Parent = RightLeg
Weld.Part0,Weld.Part1 = game.Players.LocalPlayer.Character.RightLowerLeg, RightLeg.Handle
Weld.C0 = CFrame.new(0,0.3,0)
Weld.C1 = game.Players.LocalPlayer.Character.RightLowerLeg.RightKneeRigAttachment.CFrame
local LeftLeg = game.Lighting.MTF["NTF Sergeant"].LeftLeg:Clone()
LeftLeg.Parent = game.Players.LocalPlayer.Character
game.Lighting.MTF["NTF Sergeant"].LeftLeg.Handle.Position = game.Players.LocalPlayer.Character.Head.Position
local Weld = Instance.new("Weld")
Weld.Parent = LeftLeg
Weld.Part0,Weld.Part1 = game.Players.LocalPlayer.Character.LeftLowerLeg, LeftLeg.Handle
Weld.C0 = CFrame.new(0,0.3,0)
Weld.C1 = game.Players.LocalPlayer.Character.LeftLowerLeg.LeftKneeRigAttachment.CFrame
- some of the armors may have like 2 leg pieces and some 1 so im also aiming to making 1 script which wont break if that is missing