How can i make this feel smoother?

probably a lot of developers say that it is ‘retroslop’ which they are right. THIS IS JUST PLACEHOLDER RN. But lemme show you the clip


i think it looks pretty nice but is there any way to make it more satisfying? Dont mind the sound effects right now i will add them later. im waiting for you guys suggestions

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i dont know what exactly do you mean by making it smoother, but to make it better overall, i would reccomend adding dynamic fov change on car speed acceleration and vise versa when it slows down, work on vfx because currently it looks very very basic and 2d, for inspiration i’d say wooden boxes from half life 1 (when you break them with crowbar or a gun), also maybe add a little wind effect either around player or at the car front with (like fast car slicing through the air yk) with “wind whoosh” or air shear type of sfx with dynamic volume and pitch change based on car speed, also add sounds for wooden box breaking and randomize the pitch a little (like from 0.9 to 1.1), also tire smoke or skid marks would look great and “smooth” as you ask, for the gameplay i’d say add different types of boxes, like reinforced wood/metal/gold/etc., add combo count with earn multiplier (or dont, idk), also if you will add different types of boxes make the income text different color, for example green for default wood (as you have it right now), yellow with some effects for gold, etc., hope this helps

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thank you for the suggestion. i added combo, multipilier different types with a weight based algortihm. i will classify your suggestion as a Soluion because that literally what i was looking for!

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