Can I Make This Smaller (Inside StarterPlayerScripts)
local RS = game.ReplicatedStorage
local Teams = RS:WaitForChild("Teams")
local player = game.Players.LocalPlayer
local PlayerGui = player:WaitForChild("PlayerGui")
local Lobby = PlayerGui:WaitForChild("Lobby")
local InviteFolderUI = Lobby:WaitForChild("Invite")
local InvitePlayers = InviteFolderUI:WaitForChild("InvitePlayers")
local PlayersInParty = InvitePlayers:WaitForChild("PlayersInParty")
local Player_Party = Teams:WaitForChild(player.Name.."_Party")
--- StringValues ---
local PartyLeader = Player_Party:WaitForChild("PartyLeader")
local player2 = Player_Party:WaitForChild("player2")
local player3 = Player_Party:WaitForChild("player3")
local player4 = Player_Party:WaitForChild("player4")
--- Frames ---
local Frame_Localplayer = PlayersInParty:WaitForChild("Localplayer")
local Frame_player2 = PlayersInParty:WaitForChild("Player2")
local Frame_player3 = PlayersInParty:WaitForChild("Player3")
local Frame_player4 = PlayersInParty:WaitForChild("Player4")
function Loader()
if player2.Value == nil then
Frame_player2.Username.Text = ""
else
Frame_player2.Username.Text = player2.Value
end
if player3.Value == nil then
Frame_player3.Username.Text = ""
else
Frame_player3.Username.Text = player3.Value
end
if player4.Value == nil then
Frame_player4.Username.Text = ""
else
Frame_player4.Username.Text = player4.Value
end
end
Loader()
player2.Changed:Connect(function()
Loader()
end)
player3.Changed:Connect(function()
Loader()
end)
player4.Changed:Connect(function()
Loader()
end)
for i,v in ipairs player_party
v.Changed:Connect(function()
loader()
for i,v in ipairs player_party do
if v.Value == nil then
-- i recommend having something that works as a way of linking player to frame without spamming
-- work be efficient cuz say u wanted to increase party to 8 then ur just change a instance value or a
attribute instead of spamming if statements which is unncessary
tldr if ur using if statements that do the same thing each time just find ways to use loops and 1 if statement
local RS = game.ReplicatedStorage
local Teams = RS:WaitForChild("Teams")
local player = game.Players.LocalPlayer
local PlayerGui = player:WaitForChild("PlayerGui")
local Lobby = PlayerGui:WaitForChild("Lobby")
local InviteFolderUI = Lobby:WaitForChild("Invite")
local InvitePlayers = InviteFolderUI:WaitForChild("InvitePlayers")
local PlayersInParty = InvitePlayers:WaitForChild("PlayersInParty")
local Player_Party = Teams:WaitForChild(player.Name.."_Party")
--- StringValues ---
local PartyLeader = Player_Party:WaitForChild("PartyLeader")
local player2 = Player_Party:WaitForChild("player2")
local player3 = Player_Party:WaitForChild("player3")
local player4 = Player_Party:WaitForChild("player4")
--- Frames ---
local Frame_Localplayer = PlayersInParty:WaitForChild("Localplayer")
local Frame_player2 = PlayersInParty:WaitForChild("Player2")
local Frame_player3 = PlayersInParty:WaitForChild("Player3")
local Frame_player4 = PlayersInParty:WaitForChild("Player4")
--- Player Tables ---
local playerTable = {player2, player3, player4}
local playerFrameTable = {Frame_player2, Frame_player3, Frame_player4}
function Loader()
for i, v in pairs(playerFrameTable) do
if v.Value == nil then
v.Username.Text = ""
end
end
end
Loader()
for i, v in pairs(playerTable) do
v.Changed:Connect(function()
Loader()
end)
end