How can i make this shoot a visible bullet?

script.Parent.Fire.OnServerEvent:Connect(function(player,mousePos)	

	local raycastParams = RaycastParams.new()
	raycastParams.FilterDescendantsInstances = {player.Character}
	raycastParams.FilterType = Enum.RaycastFilterType.Blacklist

	local raycastResult = workspace:Raycast(script.Parent.Handle.Position,(mousePos - script.Parent.Handle.Position)*300,raycastParams)

	if raycastResult then
		local hitpart = raycastResult.Instance
		local model	= hitpart:FindFirstAncestorOfClass("Model")

		if model then
			if model:FindFirstChild("Humanoid") then
				model.Humanoid.Health -= 15
			end
		end
	end

end)

I use a mixture of PartCache and FastCast from @ EtiTheSpirit.
Somewhere in the depths of the library are sample guns which use both modules.

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