So basically I made it so when I kill a bot (break joints is set to false btw) it jumps up then get launched in the direction the player is looking, I used AssemblyLinearVelocity aka new Velocity for both jumping and the launch but for some reasons when it goes up its not smooth and as if its teleporting, here is an example
https://gyazo.com/65fde8fca915b11e4cd13ccead48f2de
what you see there isnt from the fps or anything its what actually happens, the reason i used velocity is because when the humanoid is dead you can’t make it jump anymore.
So any ideas how i can make that smoother?
If you are using physics, then I would tell you to use :SetNetworkOwner() to make it smoother. It should help.
1 Like
I was thinking about setting the network owner as the player but i never tried it alright lemme do that rq