the title speaks for itself.
How can I manipulate Pathfinding Service to make NPC’s jump over Kill Bricks?
the title speaks for itself.
How can I manipulate Pathfinding Service to make NPC’s jump over Kill Bricks?
You could try using something like raycasting to check if a kill brick is in front of the NPC and make it jump
It doesn’t seem like you are fully understanding what I am trying to say. The NPC needs to jump over a kill brick, they just walk into it without trying to see if ones IN front of it.