How can I manipulate Pathfinding Service to make NPC's jump over Kill Bricks?

the title speaks for itself.

How can I manipulate Pathfinding Service to make NPC’s jump over Kill Bricks?

You could try using something like raycasting to check if a kill brick is in front of the NPC and make it jump

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It doesn’t seem like you are fully understanding what I am trying to say. The NPC needs to jump over a kill brick, they just walk into it without trying to see if ones IN front of it.