Hello there! I want to create a simulator. So in my tool (sword) when you click it fires an event and adds +1 swings (in my case). So I there are better swords that give more swings, for example, +500 swings on a click. So I was wondering can an exploiter do this:
while wait (0) do
local Event = game:GetService("Workspace").MainEvents.MainEvent1.AddSwing
Event:FireServer()
end
So this really worried me can this be patched? Should I put RemoteEvents into ServerStorage or is there a script that can detect that and kick players upon script is executed?