So I have an animated door, however, it does this:
Script:
EnterT.Touched:Connect(function()
if not opened then
opened = true
openAnim:Play()
LockSound:Play()
wait(0.5)
OpenSound:Play()
wait(0.5)
openedAnim:Play()
end
end)
ExitT.Touched:Connect(function()
if opened then
opened = false
closeAnim:Play()
OpenSound:Play()
openedAnim:Stop()
wait(0.5)
LockSound:Play()
end
end)
How can I prevent and fix this?