Hi DevForum,
I was working in studio messing around with certain datastore things when I came across the idea of how I would transfer this data when the player customizes their character and data, and finally enters a game.
I know this has something to do with proxies or remote servers, but I don’t have too much knowledge on this stuff. Any help is appreciated!
You aren’t able to transfer data using DataStoreService unless having an outside tool such as a proxy.
I am saying for example, what if I had the character’s family assigned in a StringValue and wanted to transfer that data to another universe as a value that will be permanently kept on that player’s data. How can I go about doing so?
Well, to transfer data from a closed game to a new game people use TeleportData. That is insecure, so you will need to encrypt it.