So I want to save the movement of a moving part for example, and I save the vector3 positions of this part in a table using Heartbeat. I want to then replay the movement of the part using the table, however the question is,
How can I properly utilize Delta Time so that the replay movement of the part is unaffected by a change in the game’s framerate (in the case where the client is using an FPS unlocker for example)?
thanks