How can I redirect total physics control to a player?

“NetworkOwnership” doesn’t seem to do the trick, unless I’m doing it wrong.

I’m trying to replicate a VR player to the rest of the server via the physics engine rather than outright sending every cframe position at a constant basis. I can have bodygyros/ positions influence orientation on a part, but how can i set it so the player’s local physics are then replicated to the server?

Got it- I was trying something with welds but that wasn’t working. Body movers instead work dandy.