How can I remove the friction on a player's character model?


I want the dash to have the same velocity as if the character were in the air. I’m using vectorforce on the humanoidrootpart currently.

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You can adjust the friction by changing the CustomPhysicalProperties of the parts. It would also help to see some code because maybe it’s not the friction that is the issue.

this is all the relevant code
also fairly certain it’s a friction issue
i’ll try editing the customphysicalproperties

--in this case, uptime = 0.5, velocity = Humanoid.MoveDirection * 750
	local att0 ="Attachment")
	att0.Parent = part
	local vel ="VectorForce")
	vel.Force = velocity * part.AssemblyMass
	vel.RelativeTo = Enum.ActuatorRelativeTo.World
	vel.Attachment0 = att0
	vel.Parent = part
	local info =, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0, false,0)
	local goal = {Force =,0,0)}
	local tween = TweenService:Create(vel, info, goal)
	Debris:AddItem(vel, uptime)
	Debris:AddItem(att0, uptime)

there wasn’t any difference when I set the Friction to 0 on the parts of the character

just switched to alignposition

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