I’m trying to create a system that clones armor (parts) from a folder in replicatedstorage and parents it to the player depending on their health. Aka dynamic clothing, there are 3 armor sets so everytime the player loses 30 hp it should remove the current armor and add the new one, I tried to recreate this in studio but I was getting constant bugs and thought it would be faster asking other scripters
My solution would be to make a localscript to check the players health. When the player loses 30 of their max health, the localscript fires a remote. A serverscript would then receive that remotes and clone the other armor to the player’s model, also deleting the previous armor. Also what bug/error did you got? Maybe send a screenshot of the output and let me see if I can help.
What is your original code? What bugs are you facing?