How can I replace an individual player's character mid-game?

I’m making a battlegrounds game where players can change their character at anytime, each of which have their own set of animations. How can I replace the player’s character, while maintaining the same functionality of the original character?

Hey! I’m not sure what you mean by

You could try morphing it? Idk what you mean by replacing it like a whole new character? Elaborate please, I am confused.

local newCharacter = game.ServerStorage.Character:Clone()

newCharacter.Parent = player.Character.Parent
newCharacter:PivotTo(player.Character:GetPivot())
plr.Character = newCharacter

something like that

This implementation uses different starter characters for different teams:

(this message was directed to OP, not EzraPig)Well here is a morpher function :

local function Morpher(Char,plr,Desired_Position)
	local charClone = Char:Clone()
	charClone.Name = plr.Name
	plr.Character = charClone

	local rootPart = charClone:FindFirstChild("HumanoidRootPart") or charClone:FindFirstChild("Torso")

	if rootPart then
		rootPart.CFrame = Desired_Position
	end

	charClone.Parent = workspace
end

if that is any help. This script was sourced from a Shrek Morpher™

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I’m trying to replace the player’s current character with a new character.

local StarterCharacter = game.ServerStorage.StarterCharacter --starter character in storage

local function OnPlayerAdded(Player)
	local function OnCharacterAdded(Character)
		if Character.Name == "StarterCharacter" then return end --avoids creating infinite starter characters
		local StarterCharacterClone = StarterCharacter:Clone() --clone starter character
		Character:Destroy() --destroy old character
		Player.Character = StarterCharacterClone
		StarterCharacterClone.Parent = workspace
	end
	
	Player.CharacterAdded:Connect(OnCharacterAdded)
end

game.Players.PlayerAdded:Connect(OnPlayerAdded)

I just used a random starter character from the toolbox:

1 Like

yes, mine and his suggestions will work. You just need to get a character.