I want to achieve an accurate simulation of anchored physics without the use of the Anchored property, if that makes sense.
I have attempted multiple different methods including AlignPosition and BodyPosition, which works fine though everything goes wrong when the part collides. (problems include flinging and unintended jitter)
How can I efficiently recreate the same behavior of anchored parts when setting it’s CFrame?
local bg = Instance.new("BodyGyro")
bg.CFrame = part.CFrame
bg.Parent = part
local bp = Instance.new("BodyPosition")
bp.Position = part.Position
bp.Parent = part
This should allow you to replicate the behavior of anchored parts while still having network ownerships.
Here’s an example of what i’m to trying to achieve on both ends.
The problem I’ve come across with all methods I’ve attempted is that colliding with a part ruins it.