How can I replicate the behavior of Anchored parts?

I want to achieve an accurate simulation of anchored physics without the use of the Anchored property, if that makes sense.
I have attempted multiple different methods including AlignPosition and BodyPosition, which works fine though everything goes wrong when the part collides. (problems include flinging and unintended jitter)

How can I efficiently recreate the same behavior of anchored parts when setting it’s CFrame?

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Why are you trying to do this? There may be a better solution.

Network ownership cannot replicate anchored parts, which makes what I’m intending to do impossible.

But what are you intending to do? That was my question, sorry

You could do:

local bg = Instance.new("BodyGyro")
bg.CFrame = part.CFrame
bg.Parent = part

local bp = Instance.new("BodyPosition")
bp.Position = part.Position
bp.Parent = part

This should allow you to replicate the behavior of anchored parts while still having network ownerships.

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Network ownership was made for vehicle seats I believe, so whatever you’re trying to do won’t work because it’s not supposed to work.

Here’s an example of what i’m to trying to achieve on both ends.
The problem I’ve come across with all methods I’ve attempted is that colliding with a part ruins it.

Intended Result

Failed Replication (Server)

Result with BodyPosition

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