How can i replicate the floating point effect?

I want to create a visual effect where my character appears to have rendering glitches (similar to what happens when you teleport to extreme coordinates near the floating-point precision limits), but while keeping the character’s hitbox and interactions working normally at spawn.

The goal is to replicate those authentic “integer limit” visual artifacts - parts appearing jittery, slight z-fighting, micro-movements, and general rendering instability - without actually breaking the character’s functionality.

And the player can be at spawn. with the glitching effect is this even possible?

I have no idea how you would create this effect, but you will certainly need to:

  1. clone the character
  2. make the original invisble and
  3. apply the effect to the clone
  4. → you successfully separated functionality and visuals :partying_face:

I would not waste any time and try to apply the effect to your actual character :smiley:

Can you give an example of the visual effect you are trying to achieve? Seems interesting…