I want to create a visual effect where my character appears to have rendering glitches (similar to what happens when you teleport to extreme coordinates near the floating-point precision limits), but while keeping the character’s hitbox and interactions working normally at spawn.
The goal is to replicate those authentic “integer limit” visual artifacts - parts appearing jittery, slight z-fighting, micro-movements, and general rendering instability - without actually breaking the character’s functionality.
And the player can be at spawn. with the glitching effect is this even possible?