I found this weird “ghosting” effect that happens on this specific MeshPart when it has the glass material applied to it. I know what you’re thinking, “hasn’t this been covered like 1000 times already?”. No, this effect is different than the “glass with a highlight” thing.
Whats weird about this it, the effect only works if the mesh transparency is at 0, anything above and it breaks. Another thing is the mesh cannot be recolored, its stuck at a black color. Also the “plastic” material appears to be SmoothPlastic but all of the other materials work normally.
Exporting the mesh into blender and re-importing it into roblox studio seems to remove the effect. Looking at the mesh in blender, seems like a normal mesh, the normal’s, the shading, everything’s normal.
Ive tried recreating the mesh by trying different variations of mesh normal’s, vertex colors, shading, and so far nothing.
Here’s what it looks like:
Here’s the model if you want to look at it, all you have to do it change its material to glass, nothing else:
Literally any information on this would be helpful