I’m trying to rotate a Decal that’s placed on a Part in my game. I want the image to turn around (for example 90 or 180 degrees), but I can’t find any property or method that actually changes its rotation.
Here’s what I tried:
Using Orientation on the part (doesn’t rotate the decal itself)
Setting CFrame on the part (only moves/rotates the part, not the decal’s image)
Is there a way to rotate a Decal’s texture directly?
There isn’t any way to rotate the texture of a decal unfortunately, you’ll have to use an image that is in the desired orientation.
You can use an ImageLabel in a SurfaceGui, but this wouldn’t wrap the texture on the part’s geometry
Thanks! That makes sense — I didn’t know Decals can’t be rotated directly. I’ll try using a SurfaceGui with an ImageLabel instead or i can rotate that Part as many degrees as I need because that part is just a cube so it’ll all work out for me.
No, I didn’t click on anything or join there, I thought it would be something stupid, but thanks for the warning, I appreciate it.
But how do you know that and why did the reply that /devblox wrote disappear?