Hello, as you can see in the title, how can I connect to the DataStore and see how many players have item “X”?
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I would recommend giving an example to make it more clear what you are trying to achieve.
In this instance, I would recommend using a table, and whenever a player joins to then add that player to the table.
-- Lets pretend that PlayerInventory already stores the player's inventory
local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local InventoryData = DataStoreService:GetDataStore("PlayerInventory")
local playerDataTable = {}
local function addPlayerData(plr)
local success, playerInventory = pcall(function()
playerDataTable[#playerDataTable + 1] = InventoryData:GetAsync(plr.UserId)
end)
end
Players.PlayerAdded:Connect(addPlayerData)
Now all you have to do is circulate that table using a for loop and check which player has a certain item in the inventory.
Granted, I would rather you use profile service as it makes situations like these much easier, and I have much more experience with profile service. With profile service, the table with profiles would already be created.
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