userInputService.InputBegan:connect(function(inputObject, gameProcessedEvent)
if not gameProcessedEvent then
if userInputService:GetFocusedTextBox() == nil then
if inputObject.KeyCode == Enum.KeyCode.W or inputObject.KeyCode == Enum.KeyCode.Up then
How can I set it up for mobile users?
Do I have to use ContextActionService?
What keys do I bind if so?
Yes, but how would I detect if the Player, like the, roundy thing mobile users has, they move it forward like walking?
I’m making a horse system thts why