How can I stop an object from flipping when a player stands on it?

How can I make it so when I touch a part that is unanchored, it doesn’t move around and such.

What you’re seeing in the video is a part floating on water because i am working on a floating module but the module doesn’t have anything to do with the part moving around like that.

what are we supposed to do if you dont show us properties, hierarchy or a script …

It has nothing to do with my module. My module just makes it float. Like I searched around and people have said AlignPosition but it never really worked for me. Maybe I did it wrong not sure.

use alignorientation not alignposition

You need to utilise either an AlignOrientation, or you can use the simpler (but deprecated) BodyGyro to apply a force to try and keep the platform upright!

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alignposition could work if you only align on the y axis and use one on every corner, thats how i did it!

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