I’m trying to make a fairly static particle effect, and I’ve run into the problem of the particle ‘moving on the spot’. It’s pretty hard to explain, so here is a gif: https://gyazo.com/3e9fd76c715d0b1a997aeca8931c6636. How can I stop this?
If you’re trying to create a static “particle”, why not just use a BillboardGui with an ImageLabel?
Those can be seen through walls and don’t have the properties that i’m looking for.
Ah…
As Probably said, AlwaysOnTop would fix the issue you described. What other properties are you looking for that billboards don’t have for a static image?
If you need to use a particle emitter, you can ensure all the particles emit from a single point rather than a volume by putting the particle emitter in an attachment instead of a part.
Particles have this nice fade effect when near walls and such, seen here: https://gyazo.com/c0ccf59e68156240b294280f26735ec8. Also, I think your solution worked. Thank you!
You can also use an Attachment as the parent of the ParticleEmitter instead of just a Part.