How can I stop particles from 'moving on the spot'?

I’m trying to make a fairly static particle effect, and I’ve run into the problem of the particle ‘moving on the spot’. It’s pretty hard to explain, so here is a gif: https://gyazo.com/3e9fd76c715d0b1a997aeca8931c6636. How can I stop this?

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If you’re trying to create a static “particle”, why not just use a BillboardGui with an ImageLabel?

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Those can be seen through walls and don’t have the properties that i’m looking for.

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…Not if you disable the AlwaysOnTop property…

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Ah…

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As Probably said, AlwaysOnTop would fix the issue you described. What other properties are you looking for that billboards don’t have for a static image?

If you need to use a particle emitter, you can ensure all the particles emit from a single point rather than a volume by putting the particle emitter in an attachment instead of a part.

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Particles have this nice fade effect when near walls and such, seen here: https://gyazo.com/c0ccf59e68156240b294280f26735ec8. Also, I think your solution worked. Thank you!

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You can also use an Attachment as the parent of the ParticleEmitter instead of just a Part.

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