So lets say you teleport a player to another server- is there a way to retain that original server’s information so that I can teleport back to the same original server from where I came from?
(Note that the teleportData isn’t secure, but that’s probably fine.)
You can also use datastores as a secure alternative, but they’re slower and have some gotchas as far as waiting for them to update and making sure they have the most up-to-date teleport target in them.