How can I trip the player?

I mean the question is so simple, I don’t really need to explain anything really, I just want to PURPOSELY trip the player to make them fall over for a set amount of time. How can I do this?

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So to trip the player I’ll need to set this to false, correct?

did you even read what I posted?

PlatformStand describes whether the Humanoid is currently in the PlatformStanding HumanoidStateType . When true, the Humanoid is in a state where it is free-falling and cannot move. This state behaves similar to sitting, except that jumping does not free the humanoid from the state.

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Oh my bad :sweat_smile: got it, thank you.

Question, the player no-clips through the ground, not fully, but kinda, how do i just make it so that the player just FULLY falls over, should I set the humanoidrootpart’s orientation?

Use ragdoll instead:


To stop the player from getting up immediately, turn off GettingUp via :SetStateEnabled

humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)

is it possible to use this to just permanently not allow the player to get back up?

yes i believe

unless there’s something else that would interfere with that HumanoidState