I mean the question is so simple, I don’t really need to explain anything really, I just want to PURPOSELY trip the player to make them fall over for a set amount of time. How can I do this?
So to trip the player I’ll need to set this to false, correct?
did you even read what I posted?
PlatformStand describes whether the
Humanoid
is currently in the PlatformStandingHumanoidStateType
. When true, the Humanoid is in a state where it is free-falling and cannot move. This state behaves similar to sitting, except that jumping does not free the humanoid from the state.
Oh my bad got it, thank you.
Question, the player no-clips through the ground, not fully, but kinda, how do i just make it so that the player just FULLY falls over, should I set the humanoidrootpart’s orientation?
Use ragdoll instead:
Humanoid:ChangeState(Enum.HumanoidStateType.Ragdoll)
To stop the player from getting up immediately, turn off GettingUp via :SetStateEnabled
humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
is it possible to use this to just permanently not allow the player to get back up?
yes i believe
unless there’s something else that would interfere with that HumanoidState