i want to use GetMarkerReachedSignal on the server but i dont know how to do that if im playing animations on the client
i tried using .AnimationPlayed and matching animation ids but that ended up causing delay on some events so im not sure if i should be doing that
make a remote event, and use OnServerEvent
Hzodx
(Hzodx)
3
what are you trying to achieve with the markers? if its mid animation effects then you should do them on the client
i would do that but my game is kinda set up with modules and it just fires inputs for the server to find hwat to do with them
i want to match up my punches with the time they actually swing the effects are a whole different part i have covered
Hzodx
(Hzodx)
6
im guessing theese are player attacks. You either :
- add a delay on the server (this can be bad for players as their hits might not be landing even when they appear to)
- do the detection on the client and send over the results to the server and do a lenient magnitude check
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yeah but i have animation marks matched up for this so im wondering just how to get to the event on the server if the animation is done on the client
Hzodx
(Hzodx)
8
i already gave you 2 solutions
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i guess ill try delaying too if that im trying rn doesnt work
system
(system)
Closed
10
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