How can i use animation markers if i make the animation on the client

i want to use GetMarkerReachedSignal on the server but i dont know how to do that if im playing animations on the client

i tried using .AnimationPlayed and matching animation ids but that ended up causing delay on some events so im not sure if i should be doing that

make a remote event, and use OnServerEvent

what are you trying to achieve with the markers? if its mid animation effects then you should do them on the client

i would do that but my game is kinda set up with modules and it just fires inputs for the server to find hwat to do with them

i want to match up my punches with the time they actually swing the effects are a whole different part i have covered

im guessing theese are player attacks. You either :

  1. add a delay on the server (this can be bad for players as their hits might not be landing even when they appear to)
  2. do the detection on the client and send over the results to the server and do a lenient magnitude check
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yeah but i have animation marks matched up for this so im wondering just how to get to the event on the server if the animation is done on the client

i already gave you 2 solutions

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i guess ill try delaying too if that im trying rn doesnt work

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