I always heard that playing animations on the client gives a smoother experience compared to server-sided animations. When making a combat game I want the hitbox to spawn at a certain point of the animation. I’m wondering how I can use GetMarkerReachedSignal even though the animation is playing on the client. Will I have to spawn the hitbox on the client and do the checks and damage on the server?
Have you considered remote events?
Fire a remote event at a certain part of the animation? I guess that would work but I was thinking of exploiters when asking the question
Shouldn’t be an issue if the remotes only purpose is to handle animations. As long as nothing major is happening during the call you should be fine