How can I use :Sit() in a server script?

Hello! I have a Vehicle Spawner in my game, and I was wondering if I could use something similar to :Sit without it breaking my car controls ( and without me using a LocalScript )?

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Yeah, it’ll work the same when used in a server script but the character model replicates to the server when manipulated by a local script anyway so why do you need to run :Sit() from a server script?

You’ll just need to get the player’s humanoid instance in a different way because “game.Players.LocalPlayer” isn’t defined in local scripts.

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Nevermind, just tried a RemoteFunction and it worked fine!