I was working a game and realized I couldn’t use variables that I changed inside my function, outside of the function.
local realequipBtn = equipBTN -- variable
_G.newTemplate = function(petName)
local newTemplate = template:Clone()
local realtemplate = container:FindFirstChild(newTemplate.Name)
newTemplate.Name = petName
newTemplate.Visible = true
newTemplate.Parent = container
local petModel = Module3D:Attach3D(newTemplate.Display,replicatedStorage.Pets:FindFirstChild(petName, true):Clone())
petModel:SetDepthMultiplier(replicatedStorage.Pets:FindFirstChild(petName, true).Size.Value)
petModel.Camera.FieldOfView = 5
petModel.Visible = true
petModel.ZIndex = 5
runService.RenderStepped:Connect(function()
petModel:SetCFrame(CFrame.Angles(0, 10,0) * CFrame.Angles(math.rad(-10),0,0))
end)
local temp = newTemplate
selectedTemplate = temp
if selectedTemplate:FindFirstChild("Equipped").Value == true then
selectedTemplate.Checkmark.Visible = true
else
selectedTemplate.Checkmark.Visible = false
end
selectedTemplate = temp
realequipBtn = newTemplate.Info.Equip ---changing variable
end
--put changed variable here
How could I do this its been a problems for hours!