How would I go about getting a function to call upon another function whenever it needs specific variables that could frequently change and cannot advance without being given said variables?
Preferably going about this without creating a loop or copy/pasting the same code over again.
Use a bindable event to create a pseudoyield. Here’s an example that you could work with:
local signal = Instance.new("BindableEvent")
local function abAfter()
signal:Wait()
-- code
end
local function abBefore()
abAfter()
-- Code
signal:Fire()
end
abBefore()
BindableEvents are one way to do it. I also believe there is a coroutine method, but I haven’t worked well with coroutines. Since they aren’t object based (like a pseudoclass), I have a hard time using them.