We’ve been working on our game, Maze Craze, for a while now. Before sponsorship, we’d like to know how every aspect can be impoved, and whether you’d play it yourself.
I think with some minor improvements, your game could be really fun. I played through the tutorial and a ice world maze. In the tutorial, I could zoom my camera all the way out, which wasn’t like the game; maybe thats broken? It also didn’t prepare me very well for the game, but to be fair, I did blow through it. In the game, the golems aren’t very challenging. I think it got stuck or something because it stopped chasing me. Its also really easy to avoid it. Maybe you could add a timer or something else to raise the stakes. I think thats all your game needs.
Also, in the main game, you can hear something being thrown over and over when playing/ in the lobby when the game loads?
I actually really like the concept of the game. The music is fun and quirky. The textures and colours go pretty well together, but are a little bright. The UI looks good but is a little misplaced here and there, they should hug the screen sides closer (I use 1920x1080)
In the hard map I couldn’t really differentiate the red neon kill bricks from the floor.
Easy map is way too easy.
Not sure what the Orb is for in the map with the big door but if it’s meant to point to the WinPad it didn’t for me.
The coin SFX is a bit loud
Overall
It could use some QA Testing and some optimisation, a bit of polishing up on the atmosphere here and there, increased difficulty. but it definitely has potential and is actually pretty fun, but could be more fun.
And, perhaps you're already thinking of this, but something to add in the future could be players allowed to play as the golem?
I feel like that would be a huge addition for an unneccesary problem. I see why you’d want to, but I feel like bots wouldn’t be nearly as good as the player. Also, the game isn’t as fun just by yourself, and is better with friends, so you wouldn’t need to play by yourself. Except for grinding of some sort, why would you?
Also, if you hadn’t noticed, we are an indie group, so the amount of things we can do in a certain time frame are greatly limited.
Fair enough. I thought it may be a good idea for new Roblox players that find your game, who would not have friends to invite and want to explore different aspects of the game, until your playerbase increases. I understand if that’s a lot to do though - if you didn’t notice, I said ‘maybe’ as to not imply that you absolutely should do it.
That’s certainly strange. I don’t believe that happens to me, but I’ll look into it.
EDIT: I found the reason for the repeated noises and fixed it.
Thanks for understanding! I’m the main coder for our game and our group, and not only do I not have much expertise in more advanced AI, it would also break the game, since the game automatically ends when there are no players left, and the player golem doesn’t count as a player. However, all of the other aspects.
That’s true, and while I personally find the player golem gamemode fun, there are three other gamemodes that are avaliable to play as well as around 30 mazes. Hopefully a new player doesn’t find themselves alone.
More short rather than too simple - there are enough traps but it’s very easy to find the Win Pad, I think the easy maps should be a little bit larger in size but the same amount of traps and levers.
I currently can finish it in about 35 seconds on the normal map (with random generation it fluctuates), I think it should be around 60 seconds, so the player can become more accustomed to the mechanics and golem, traps etc., with other players around them.
The easy maps with random generation have a good size, so I think the normal one should have a similar size to that. Or perhaps a more ‘hidden’ win pad is what I mean.
Difficulty does not change anything in the random generation gamemode, and the size can be completely random. Also, is the 35 second map a map from the normal gamemode or random generation? And do you think this greatly affects first impressions?
Ah, my mistake. I think that Grasswald should be similar shape & size to the classic Abandoned Mines map - that one was a bit harder for me to complete, with more different turns.
Depends on which map is randomly selected, but regardless of that - not significantly. It might possibly encourage a player to play other harder maps, but for higher level players, if Easy is voted a lot by newer players it could get in the way of people wanting other difficulties. However that can also be vice-versa, so I’m not 100% sure as it’s a difficulty voting system.
It’s subjective.
The only problem with making the easy difficulty harder is that younger players might be put off by it and leave. That’s why a compromise is to have other difficulties that are harder. After all, it is called “easy” for a reason. If we change it to suit the older audience, the younger audience will quickly leave. However, if we suit it to the younger audience, the older audience will be quickly bored, and thus we have this dilemma. Perhaps we could change the length of the easies to around 45-50 seconds?
Yeah you’re right, I was wondering that as it depends largely on who is playing at which time, which eventually point becomes difficult to predict, with difficulty voting instead of map.