How can we make deformable objects in the future?

I’m currently using an open sourced ocean for some small canals and I keep getting warns in the output for skinned mesh objects will not be supported under workspace in the future, Does anyone know what roblox might have planned as an alternative as this would literally remove the biggest use for this feature such as mesh deformation would be for oceans as they aren’t performant enough to have tons of trees or grass.

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The warning says it won’t be supported for a Meshpart directly placed under Workspace. Have you tried putting the Meshpart into a Model or Folder to see if the warning disappears?

I’m just guessing. The wording they used may be completely different from the way it sounds.