Okay so let me just make sure I’m understanding this correctly, you want it so the players camera is moved to where a part is, so the exact position of the part correct?
If so I would recommend just putting it to the exact cframe of the part rather than doing a calculation.
basically a part is playing an animation and I’d like the camera to replicate the animation. So you still have full control of the camera but the animation is moving the camera at the same time
could i do something with cframe.angles as i only need the orientation of the part?
Yes you would use CFrame.angles rather than using a part for the positioning, a part would only be used if you was putting the camera to a specific point in the workspace and then allowing you to do the angling, so you are correct you would need to change the angling.
thank you this seems to be good
the camera movement is a little strong, is that adjustable in anyway? - ill try changing the animation
and should i be using a camera mode like scriptable?